Simulation that uses the Verlet method assuming constant acceleration motion between small, discrete timesteps to compute a projectile trajectory which includes the possibility of a bounce, and assumes a constant horizontal speed, before stopping the simulation after 7 bounces.
Launch Speed u ms-1:
Launch Angle from Horizontal θ °:
Strength of Gravity 𝑔 (Nkg-1):
Launch Height ℎ (m):
Coefficient of Restitution: