Challenge 8: Projectile Trajectory with the Possibility of a Bounce

Simulation that uses the Verlet method assuming constant acceleration motion between small, discrete timesteps to compute a projectile trajectory which includes the possibility of a bounce, and assumes a constant horizontal speed, before stopping the simulation after 7 bounces.

Height vs. Distance

Launch Speed u ms-1:

Launch Angle from Horizontal θ °:

Strength of Gravity 𝑔 (Nkg-1):

Launch Height (m):

Coefficient of Restitution: